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AI script troubles

I created an AI script, but it is having trouble. The enemy I'm putting the script on is supposed to be able to be spawned into the map multiple times, so i have to use a FindGameObjectsWithTag function with the tag of waypoint. However it does not work and that's why I need help with it, Here is the script. var waypoints : Transform[]; var Target : Transform; var roam : enemyhealth; var mybody : GameObject; function Start() { waypoints = GameObject.FindGameObjectsWithTag("waypoint"); roam = mybody.GetComponent(enemyhealth); InvokeRepeating("check",0,10); InvokeRepeating("MOVEIT",0,0.01); } function check() { if(roam.isroaming==true){ var index : int = Random.Range(1,waypoints.length); var thePrefab : Transform = waypoints[index]; Target = thePrefab; } } function MOVEIT() { if(roam.isroaming==true){ var rotation = Quaternion.LookRotation(Target.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime); transform.Translate(Vector3.forward * Time.deltaTime); } } I know that line 8, with waypoints = GameObject.FindGameObjectsWithTag("waypoint"); Is not the right syntax, but I'm not sure how to implement this. Any help would be kind.

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