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Access a GameObject through it's tag, using a string.

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In a weapon pickup script i have, The script i have should find a gun, based upon it's tag. In order to reuse this script instead of having 9 different ones, I added a string variable called gunname. var gun : GameObject; var myself : GameObject; var player : GameObject; var gunname : String; var ammo : gunswitcher; var isweapon1 : boolean = false; var isweapon2 : boolean = false; var isweapon3 : boolean = false; var isweapon4 : boolean = false; var isweapon5 : boolean = false; var isweapon6 : boolean = false; var isweapon7 : boolean = false; var isweapon8 : boolean = false; var isweapon9 : boolean = false; var deadtime : float = 30; var x : float = 0; var y : float = 0.25; var z : float = 0; function OnTriggerEnter() { gun.SetActive(true); activate(); turnoff(); } function turnoff() { collider.enabled = false; myself.SetActiveRecursively(false); yield WaitForSeconds(deadtime); collider.enabled = true; myself.SetActiveRecursively(true); } function Start() { InvokeRepeating("reset",0,0.25); } function reset() { player = GameObject.FindWithTag("Player"); ammo = player.GetComponent(gunswitcher); gun = GameObject.FindWithTag("gunname"); } function Update() { transform.Rotate(x, y, z); } function activate() { if(isweapon1 == true){ ammo.gunactive1 = true; } else if(isweapon2 == true){ ammo.gunactive2 = true; } else if(isweapon3 == true){ ammo.gunactive3 = true; } else if(isweapon4 == true){ ammo.gunactive4 = true; } else if(isweapon5 == true){ ammo.gunactive5 = true; } else if(isweapon6 == true){ ammo.gunactive6 = true; } else if(isweapon7 == true){ ammo.gunactive7 = true; } else if(isweapon8 == true){ ammo.gunactive8 = true; } else if(isweapon9 == true){ ammo.gunactive9 = true; } } Everything else in the script except line 53 works. I've tried every permutation of the script I know, but nothing has worked. I need help with this.

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