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Making a less complicated save system.

because it never really was an issue previously, I would save character data using 8 or so different PlayerPrefs values. But I want to attempt to make an RPG, and the amount of data needed to save would be astronomically time wasting and complicated to save everything as a different value. What I was thinking of doing, is saving it all as a single string of data, as an example if these were the characters stats: Level 2 EXP 12 HP 23/30 Strength 4 Intelligence 5 Speed 3 Charisma 6 It would save a string labeled as "0212023030040503060" Saving the string would be easy, but I do not have the know how to have the game distinguish what parts of the string it needs to fill out the stats. How can I do this, or better yet, is there an easier way to do it?

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