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Practical solutions for lag reduction?

I have a problem with a game system I have so far, there's no problems with any code, the enemies are made of many many little bits you can blow off with guns(The head alone has 35 parts.) The issue is, that the frame rate exponentially halves for every enemy in the level. 8 at once makes me have to quit unity through task manager. Is there a way to reduce the amount that unity will lag without reducing the enemies bits? Pictures show an example of what I mean by blowing bits off. ![alt text][1] ![alt text][2] [1]: /storage/temp/47802-gore1.png [2]: /storage/temp/47803-gore3.png

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