var score : Deathmatchinfo = gameObject.GetComponent(Deathmatchinfo);
This line in a script makes unity sad and gives me tons of errors in the console. I have been trying to fix it and nothing i'm doing is working.
this is the full script.
var spawnpoints : GameObject [];
var isalive : boolean = true;
var playerprefab : GameObject;
var player : GameObject;
var score : Deathmatchinfo = gameObject.GetComponent(Deathmatchinfo);
function Update(){
checkifalive();
}
function checkifalive () {
if(player.GetComponent(playerhealth).HP < 1){
isalive = false;
if(isalive == false){
respawn();
}
}
}
function respawn (){
var index : int = Random.Range(1,spawnpoints.length);
var thespawn : GameObject = spawnpoints[index];
var instance : GameObject = Instantiate(playerprefab, thespawn.transform.position, transform.rotation);
player = instance;
score.player1 = score.player1 + 1;
isalive = true;
}
the score variable is a separate script with an int value, the int being 'player1' at line 46. Again the score variable is throwing up errors that crash the game and I don't know how to fix it without causing more errors. this is the error that comes up.
UnityException: You are not allowed to call this function when declaring a variable.
Move it to the line after without a variable declaration.
If you are using C# don't use this function in the constructor or field initializers, Instead move initialization to the Awake or Start function.
deathmatchHealth1..ctor () (at Assets/scripts/Deathmatch/deathmatchHealth1.js:10)
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