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get component screws with the game.

var score : Deathmatchinfo = gameObject.GetComponent(Deathmatchinfo); This line in a script makes unity sad and gives me tons of errors in the console. I have been trying to fix it and nothing i'm doing is working. this is the full script. var spawnpoints : GameObject []; var isalive : boolean = true; var playerprefab : GameObject; var player : GameObject; var score : Deathmatchinfo = gameObject.GetComponent(Deathmatchinfo); function Update(){ checkifalive(); } function checkifalive () { if(player.GetComponent(playerhealth).HP < 1){ isalive = false; if(isalive == false){ respawn(); } } } function respawn (){ var index : int = Random.Range(1,spawnpoints.length); var thespawn : GameObject = spawnpoints[index]; var instance : GameObject = Instantiate(playerprefab, thespawn.transform.position, transform.rotation); player = instance; score.player1 = score.player1 + 1; isalive = true; } the score variable is a separate script with an int value, the int being 'player1' at line 46. Again the score variable is throwing up errors that crash the game and I don't know how to fix it without causing more errors. this is the error that comes up. UnityException: You are not allowed to call this function when declaring a variable. Move it to the line after without a variable declaration. If you are using C# don't use this function in the constructor or field initializers, Instead move initialization to the Awake or Start function. deathmatchHealth1..ctor () (at Assets/scripts/Deathmatch/deathmatchHealth1.js:10)

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