This has not been a problem before, but in every project I have this happens. I know how rigidbodies work, but when they fall on another object, they fall a few units into the object, as if the other object has a collider smaller than listed.
![alt text][1]
I tried a few solutions, but the only thing I can do to counteract it is to make the objects collider bigger.
[1]: /storage/temp/29538-error.png
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